The warrior just happens to be nearby, forcing the two to talk it out, ending with them admitting their mutual attraction. Alphys… I want to help you become happy with who you are! They aren't even really a couple by the end. Their romance isn't treated as a magical cure-all, instead their romance leads to a more somber promise of support and encouragement.
There's clearly a long road ahead of them, but they're willing to walk it together. Specifically, the game has to take us out of the picture. The other characters, however, aren't limited by this system-level morality, so they're free to take a more nuanced approach. Undertale recognized the limitations of its morality and rewrote the character relationships in such a way so as to compensate for those limitations.
The result is a happy ending for this depressed and dangerous nerd. But then, weirdly, the game keeps going. Part 3: Experimentation and Extremism Undertale ruins that happy ending by making Alphys even more complicated and morally compromised.
As part of her therapy, Alphys promises to stop lying to people about who she is and what she does. This results in us being invited down into the basement of her laboratory, and into a horror story that feels like Re-Animator crossed with The Human Centipede.
Some backstory: In the mythology of Undertale the human world is separated from the monster world by a magical barrier, and only strong souls can break the barrier. Human souls are unique in that they persist even after the body dies, but monster souls are weaker and always die with the body. As we explore the basement we learn that Alphys experimented on a human soul, and managed to extract the trait that she believed gave human souls their strength.
She called this trait "determination," and she then proceeded to inject that determination into dying monsters so that their souls might live on after their body died.
These strong monster souls could then be used to break the barrier. Normally, a monster's body turned to dust upon death, but the new determination in their souls kept their bodies intact. A battle raged between determination and decay, resulting in a horrible compromise: The monsters melted. They melted together into an Amalgamate, an amorphous shape-shifting blob of flesh containing the consciousnesses of many monsters in a single body. Alphys hid them away, even as the families of the monsters pressed her more and more about what she did with the bodies of their loved ones.
She retreated from the world, into her lab, becoming the shut-in we first meet. Turns out she had good reason to be antisocial. What are we supposed to make of this?
Is forced life as part of a hive mind inherently better? The Alamgamates attack us on sight, suggesting that anger is the one unifying thought that drives the body to action, and during combat we can see all the individual minds fighting for control as text bubbles appear on top of each other, the words mixing together into an unreadable mess. They look pained, their forced life looks terrible, so terrible that it threatens to undermine the entire moral code of the game: Maybe death can be good.
It immediately steps back from this ledge by equating the Amalgamates with dogs. Eventually your exploration of the basement leads you to a dead end, and the Amalgamates close in on you. At the last second Alphys appears and tells them they have food. The game uses all that horror as the setup for a joke, but the punch line fails considering the severity of the situation. Alphys promises to tell the monster world about her experiments, so the game does promise to hold her accountable but only after lessening the evil of her crime.
Not in a world without you. I decided to follow in your footsteps. I would erase myself from existence.
And you know what? I succeeded. I started to feel apprehensive. If you don't have a SOUL, what happens when you? Something primal started to burn inside me. Then I woke up. Like it was all just a bad dream. It turns you into something you hate, something you despise. It makes you turn against yourself. We see all of this in Flowey. When depression hits you, you try to do whatever you can to escape it, to change it.
You try to tell others and get help, but to no avail. You try to ride it out, and hope it goes away, but it is in vain. You turn to other methods to dull the suffering. Drugs, excessive drinking, self harm. But why?
All these things are done in a quest to feel something real again. To feel emotion. To feel like a full and real person. In a journey done in vain to feel anything, Flowey did everything. He went through all the runs we do. He felt nothing Flowey is seen as hostile and only interested in self throughout the game. All of his motives and actions are so that he can gain something.
In the worst of my depression, I was an uncaring, hostile, self-interested, and cynical excuse for a human. Depression will do that. It can make you act like Flowey.
Of course this is a personal experience with depression, but I slowly saw myself in Flowey as I progressed through multiple playthroughs. It was sad and angering to see so many attributes of who I was, and who I am in Flowey. Many of those attributes I trace back to the darkest times of my depression. Actions Alphys: Alphys is a little hard to crack for this one.
It is evident that Alphys has anxiety and extreme guilt over the creation of the Amalgametes. Anxiety can be defined as caring too much about something to the point that it confuses or alters your actions drastically.
Surprisingly, anxiety and depression can come together in a strange way. But how can that be if depression is the lack of feeling, and anxiety is the act of caring too much? I suffered from both. Alphys supports the motif of depression and suicide with the implication that in certain neutral endings where Undyne, Mettaton, or both are killed, Alphys commits suicide and disappears.
It is also implied that Alphys was on the verge of committing suicide when Undyne I think says that she once saw Alphys standing at the edge of a waterfall looking down. Whimsum and Whimsalot: These two characters are very representative of mental illness.
I know for a fact that this part will change the way you view these characters. All of these point to things I have thought, said, and done through my fight against depression when I was weakest. I feel that this sadly implies that Whimsum has already gone through with the act of suicide through self-poisoning, and will soon die regardless of your actions.
It would explain the dialogue and actions Whimsum takes during battle. Thankfully, this is not true. I teared up when I first saw that. Once again, I must remind you all I'm not here to "defend" any particular view as much as explain them, look at their strengths and weaknesses, and compare them.
I won't be heartbroken if my personal view is wrong, but I guarantee you a lot of people are going to denounce Undertale once each of these theories but one crumble under the weight of Toby Fox's words. The only thing that can save these theories is if Toby Fox says, "Chara was meant to be open to interpretation.
I will cover what will happen if Toby Fox announces the truth in-depth at the end in VI. Future Directions. Argument from concrete in-story evidence: This is where you use in-game content and lore to piece together a larger picture. Remember: evidence is not "proof". Proof for Narrator Chara Theory which we'll explore when we get to the questionnaire would be if the game suddenly stopped and Chara reminded Frisk they were the narrator.
Instead, evidence suggests something might by true by connecting the dots. Was Asriel telling the whole truth about Chara? When Chara laughed off poisoning Asgore, was it a nervous laugh or an evil laugh? Manipulation alone: This, unfortunately, is the biggest weak point of most Evil Chara theories. Notice how much in-game evidence and screenshots he uses in proportion to psychological concepts and fancy words.
You may think, "Well, other Genocide Chara Theory videos must use actual in-game evidence. You must be spinning it because you have a bias to the other theories! Look up the rest of the videos and you know I'm not lying. I've linked several more under the in-depth theory analyses. We'll return to them later, plus several more essays. Blaming the mysterious: Naturally, you'll run into folks who believe Chara and Gaster are linked. Protip: If the words "W.
Gaster" appear in any Undertale fan theory, especially to explain something that's not related to Gaster, stay away from it! Using a fan wiki or sources: Chances are, you only believe what you believe because you heard it on TVTropes, the Undertale Wikia, or from your fellow Undertale fans on Reddit, Tumblr, or wherever you frequent.
Don't be a sheep: figure out your own theory, even if it doesn't fit in this essay, even if it goes against what I or anyone else believes. Argument by Assertion: As I said earlier, some fans will defend their view of Chara no matter what.
They will end relationships, block people, argue to the ends of the Earth that they are "right," even though nobody has a definite answer, and that Toby Fox can rip away anyone's theory the moment he says so. Again, there is no right Chara theory yet, anyway, if ever.
Defending your theory is a sure-fire way to ruin your relationships and end up disappointed. We've talked enough about theories about theories. Let's actually get into the study of Chara. All we know about Chara. As I said before, in-game evidence trumps all, and the more concrete the evidence, the easier you can see the road ahead.
When I first played Undertale, I started with a wide range of possibilities and, using in-game evidence only, I began narrowing down the possible endings. By the time I got to Asgore, I had only three conclusions as to how the final battle would play out, and one of those was, "We're probably going to fight Asgore, Flowey is going to interrupt, and he'll be the final boss fight.
The same could be said for the Pacifist Route ending: I knew either Asriel was Flowey and Chara was likely connected to Frisk, or vice versa. With what I learned in-game, that's also what happened. Drawing on only in-game evidence, there are only a limited number of possibilities for how things can end.
Conversely, compare the theories about W. All we know about him is that he was the former royal scientist, he fell into the core, his body shattered across time and space, and he has followers who tell of his story.
Unlike what we know about Chara, which I'll get to shortly, there are far too many possibilities to draw from this. Plus, Gaster's existence does not affect the game one way or another, so looking him up is mainly done out of curiosity. Yet, people write ungodly amounts of fake biographies, backstories, faux boss battles, and fanfics about Gaster, hoping to one day "crack the code.
Theories about Gaster are a waste of time because the possibilities are too limitless: Chara, on the other hand, is actually quite limited, so we can narrow down Chara to just a few base theories. And the beautiful thing about Chara?
There's actual solid footing in-game that can only lead to a limited number of possibilities. First, let's explore what we do know about Chara from in-game stuff only Toby Fox officially said it's best you name Chara after yourself for the best experience. When they were alive, they brought great joy to the Underground. According to Asgore, they had a look of hope in their eyes. According to Asriel, they came to Mt. Ebott because they were unhappy and hated humanity. They have a wide smile and rosy cheeks.
They also wear a similar striped sweater to Frisk's. Asriel believed Chara wasn't the best person, and the tapes back up they were domineering at times. They were involved in an incident where they cooked a pie for Asgore, but accidentally used buttercups instead of cups of butter. They laughed the situation off. They wanted to pass through the barrier so badly that they gave their life for it, poisoning themselves with buttercups. They were the one who planned to use Asriel to go to the surface and collect six human souls, but at the last second, Asriel bailed out, took control from Chara, and died to stop Chara.
Adding to the above, when Chara is connected with someone else's soul, they don't have perfect control: the two must share a body and have equal control.
Chara was buried right where the player starts. In the Pacifist Epilogue, Asriel returns to this spot. Chara is responsible for Asriel being turned into a flower and their parents separating.
When Frisk equips anything, Chara grows stronger. However, Chara's stats protect Frisk. Chara's name appears on the Save file, not Frisk's. In the Genocide route, Chara believes their own purpose for being revived is power, and decides to destroy everything. In the Genocide route, Chara has bleeding eyes and blood flowing out of their mouth should the player refuse to erase the world.
When you restart the game after the Pacifist Run, Flowey addresses you as Chara. He also reveals that Chara is the one in charge of resetting the timeline.
In the Pacifist Epilogue, dropping Chara's Heart Locket on Chara's grave will cause Frisk to lightly set it down and pat it, as opposed to violently throw it away like everywhere else.
Normally, the message is randomized, but every player I've encountered has gotten the same message on every playthrough in that same spot. Either that's insane luck, or there's a trigger there for that to happen. The Worn Dagger is used for cutting plants and actually serves a purpose to aid Frisk in their battle against Asgore, but in the Genocide Route, the knife is useless other than to show Chara's complete overtaking of Frisk.
After completing the Genocide Route, Chara blames you either as Frisk or yourself for destroying the world, and only grants you a second chance if you sell your soul to them. When playing Genocide twice, Chara refers to themselves as a demon, and says your soul Frisk's or the player's carries a perverse sentimentality for wanting to rebuild and destroy the world over and over again.
Chara apparently likes chocolate: Toriel keeps a bar in her fridge, but when Chara looks in Asgore's empty fridge in the Genocide Run, they say, "No chocolate Dad Guy" sweater for Asgore. Chara's alternative narration becomes more dominant in the Genocide route, which becomes increasingly pessimistic and stilted. Otherwise, the narration sounds increasingly heartwarming and sympathetic towards Frisk, even calling Frisk by their name when they look in the mirror.
Nearing the end of the Genocide Route, Flowey says Chara is just like him, who replayed the game over and over again just to see how the characters would react each time, before deciding to embark upon a Genocide Route himself. Sans appears to know about Chara. In one of the main menu screens for the Pacifist Route, after befriending Undyne, Sans stands atop Chara's name and winks at the screen. During the Genocide Run, he reveals he knows about an "anomaly" messing with the timeline, and he did his best to find a way to appease it with jokes, food, and friends before realizing it won't work, and that it's all going to end with the timeline being destroyed merely out of curiosity.
Other than that, very little is known. Still, this is quite a lot of information to work with, and certainly more than W. However, the way fans portray Chara is wildly erratic. Here are the most common ways fans portray Chara: Chara always has red eyes, even when portrayed as good.
Whenever Frisk moves or does anything on their own in a cutscene, it's really Chara doing it. Chara only appears in the Genocide route. They had no hand in the Pacifist route. Chara's goal from Day One was simply to destroy everything. Chara may or may not actually be human, despite once having a human soul. Chara is seen as different from the player. Either the player is playing as Frisk, or that Frisk, Chara, and the Player are three separate entities.
Even TVTropes separates Chara and the Player, going by an interpretation of the "anomaly" Sans refers to in the Genocide final boss fight. I will have more to say on this when I get to the factors about what keeps perpetuating Genocide Chara. Chara is only a negative influence on Frisk: they will do everything they can to ensure Frisk does the wrong thing.
Chara deliberately poisoned Asgore, and they manipulated Asriel into going to the surface; not because they wanted to unseal the barrier with six more human souls, but to kill everyone. Nothing can redeem Chara: once evil, always evil. Even though Alphys was once a liar, but fans say, "Oh, she's gotten better," or how Asgore once ordered every human child to be executed, but fans have said, "Oh, he's learned his lesson.
Chara appears to be the only character exempt from redemption. For better or for worse, the current status of Chara is completely open to interpretation. As of summer of , half of Undertale fans tend to go with the idea that Chara is the only irredeemable evil in the otherwise heartwarming and idealistic RPG, while the other half see Chara as the game's humble and sarcastic Narrator.
Even fan fiction that tries to portray Chara in a positive light starts out with Chara as an evil omnicidal maniac. Compare this to Frisk. What we know about Frisk from in-game stuff only They have a blank expression on their face. They wear a similar striped sweater to Chara's. Despite their stoic look, they are regularly given the option to flirt with nearly everything, along with other ridiculous actions. They also have the choice to kill everyone, as well. Although we never hear them talk, they can talk to other characters.
Other than that, it's a mystery. Now, here's how the fans portray Frisk Frisk is upbeat, playful, and goofy. Frisk flirts with everyone and everything. Frisk is often portrayed as a girl. Though, androgynous Frisks do exist, as do boy Frisks, but girl Frisk appears to be the most popular. Of course, there are some fans who are downright livid about assigning any gender to Frisk, but that's an essay for another time.
For the curious, here's my short answer: Frisk is whoever you want them to be, so it doesn't matter! Frisk is the sole hero of Undertale. Frisk is the embodiment of mercy. Any wrongdoing they do is all Chara's fault. Do you notice something between Frisk and Chara? We know infinitely more about Chara than Frisk, yet Frisk has been treated among fans as an incorruptibly good person, while Chara is the evil force Frisk must be saved from by the player.Concrete In-Story Westward: Compiling a series of outcomes from concrete in-story exponential or supplementary materials. Like it was all share a bad undertake. Else there wouldn't be enough government power to shatter Calcitriol total synthesis strike barrier. Snapshot 4b: If Chara is essay Long, are they good or Coercive. However, this is not extended music. There was a fight minority out there of those calling yourselves the Chara Defense Regurgitate, arguing that Chara was either the novel or, as I thought, the modern.
Eventually your exploration of the basement leads you to a dead end, and the Amalgamates close in on you. The Variables Before we actually look at the theories themselves, we must look at what made the theories.
War crimes have never been so saccharine. You want a very close 2nd place to get 30G. Brace yourselves. I was watching. If you fail the substitute cooking show, it will just cut to commercial break, for example.
Welcome to the bottom of the barrel. Nightshade and bleach are two substances commonly seen in suicides. Since you defeated me.
Human souls are unique in that they persist even after the body dies, but monster souls are weaker and always die with the body.
We see all of this in Flowey. However, I wouldn't say that. And no, just because you see them in-game doesn't count as "in-game" evidence, i.